Academic Research

Research

Two research projects: AI in high-stakes medical decision-making, and physics-based algorithms for 3D graphics. Both presented at undergraduate research conferences.

IVC Honors Research2025

The Implementation of AI in the Field of Anesthesiology

Emmanuel Hernandez · Hinanui Swider

Irvine Valley College, Honors ProgramMentor: Prof. Kristen Skjonsby

PythonChatGPT (GPT-4)Data Visualization

The Problem

Getting anesthesia dosage wrong is catastrophic either way. Too little and a patient can wake up mid-surgery; too much and you risk respiratory failure. Anesthesiologists factor in weight, height, age, comorbidities, surgery type, and medication history all at once. We wanted to see how close a large language model could get, and what it would miss.

What We Did

We gave GPT-4 10 real patient profiles and told it to act as an anesthesiologist: output a recommended dosage and flag any risks. Then we compared every prediction against what the head anesthesiologist in Kauai, HI actually charted for the same patients.

Key Findings

  • AI agreed on major risk categories but named them broadly; doctors flagged specific conditions like "aspiration risk" for individual patients
  • ChatGPT recommended lower doses across the board, especially for Fentanyl and Propofol
  • For complex patients with multiple comorbidities, AI was more cautious than clinical judgment warranted
  • Best use case is first-pass monitoring and documentation, not replacing surgical decision-making

Research Summary

Abstract01 / 06

We looked at whether ChatGPT could do what an anesthesiologist does: take a patient profile and output a safe dosage recommendation with risk flags. Tested it against a real anesthesiologist in Kauai, HI across 10 patient scenarios.

Full Poster

Bay Honors Symposium (UC Berkeley)2025

Triangle Mesh Renormalization Using Physical Principles

Emmanuel Hernandez · Colin Minhquan Pham

Irvine Valley College, Department of MathematicsMentor: Lan Pham

C++VB.NETMATLAB

The Problem

3D objects in simulations and games are made of triangles. When a shape changes over time, those triangles have to update too. The problem is that moving one interior vertex to fix a bad triangle shifts every triangle connected to it. Standard geometric algorithms handle this badly. We wanted to try a physics-based approach where the mesh finds a good configuration on its own.

What We Did

We modeled each interior vertex as a point mass connected to its neighbors by springs, with virtual charged particles along the boundary keeping points from escaping. The system evolves by applying Newton's 2nd law as a 2nd-order ODE, stepped with Euler's method. Code in VB.NET, visualization in MATLAB.

Key Findings

  • Interior points converge toward equilateral configurations under spring and damping forces
  • Electrostatic boundary repulsion kept 95%+ of interior points inside the region across all test geometries
  • Tested on rectangles, triangles, L-shapes, and time-evolving shapes where the boundary changes mid-simulation
  • Presented at the Bay Honors Symposium at UC Berkeley

Research Summary

Overview01 / 08

Triangle Mesh Renormalization Using Physical Principles. Co-authored with Colin Minhquan Pham, mentored by Lan Pham, Dept. of Mathematics, Irvine Valley College.

Interested in collaborating?

Looking for research opportunities across CS, healthcare, and graphics.

Get in Touch